The Cove simply seems better tuned than the other dungeons. The synergies between monsters in just a novice level mission were clear and potent, and new enemies types (like bloated zombies that explode after two turns, or guardian fishpeople that protect their allies with 80% damage reduction) give the area a mechanical signature. The content shows a higher level of polish in an already polished offering, they’re clearly refining their craft over time. The Cove fully embraces their Lovecraftian inspiration: your heroes will sludge through squamous caverns while fighting positively Inssmouthian monsters. Red Hook’s demo at PAX features the new Cove dungeon, the fourth and penultimate content release before the game is out of early access. So of course I head straight for the Darkest Dungeon booth, a game I both own and have played the shit out of. It’s humbling, and the possibilities truly seem endless. Each game studio reaches out to you, asking you to enjoy their latest projects. Wide open and filled with glittering lights, walking onto the floor during that first hour of exclusive access is like a brand new amusement park built just for you and your closest 200 friends. Those with media badges get special early access to the expo floor on the first day of PAX.
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